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What do you think about Empire Earth? Do you recommend it? Empire Earth for Windows. Softonic review Shape History in Real Time with Empire Earth Empire Earth is a real-time strategy game that spans half a million years of world history.
Employ Strategy and Tactics to Dominate The gameplay of Empire Earth requires the player to collect resources required to construct buildings leading to the birth of a civilaztion.
From the early days of man in prehistory circa , BC to the Nano age stretching into the 23rd Century, humanity has always been at each other's throats.
In Empire Earth your goal is to not only explore your world for the resources necessary to survive and thrive, it's to build a mighty empire and the armies need to protect and expand it.
Starting in pre-history you must advance through 14 historical Epochs before reaching the Nano Age where nanotechnology constructs the first Cybernetic warriors.
Any hardcore, or even casual, real-time strategy fan is going to pickup Empire Earth's strong resemblance to Age of Empire II: Age of Kings almost immediately.
The graphics are similar, the interface almost identical and, to a degree, the play itself seems to mimic AOK , as well. But try playing your first game with the same strategy that made you master in AOK and you'll be in for quite a butt-kicking.
As in AOK you will spend a large amount of your time searching for and collecting different types of resources. Heck, with the exception of an additional item, iron, the resources are identical.
Again like in AOK , you just hunt around for piles of the stuff and then start your citizens to work digging it up or chopping it down.
A major difference in the gathering aspect of EE is one you'll find echoed throughout the game; it's more complex.
To speed up your gathering you can build a settlement, which allows you to drop off your stuff there as opposed to trudging half-way across the map, back to your town center.
But, to make that more efficient, you can also populate the settlement. Doing this speeds up productivity but you permanently lose the citizen living there.
The more people you populate it with, the more productive the citizens -- throw enough people in and your settlement becomes a town center and then a capital.
It's quite ingenious. The same can be said for many of the buildings in EE , most don't just spew out new troops, citizens or weaponry. Houses, for instance, increase the morale of nearby troops, making them harder fighters and making them slower to die.
Build a hospital and everyone within a certain radius gets healed slowly. Universities protect people from being converted by enemy priests, temples prevent calamities think plagues, firestorms and the like , docks, naval yards and airports repair their units.
The list goes on and on. Another addition to the standard AOK -style of play is that Wonders actually do something other than stand there and look pretty.
In AOK they merely allowed you to either win, or to taunt your opponents with needless and expensive eye-candy, not so in EE. From the Temple of Zeus , which allows all units to heal themselves anywhere on the map, to Library of Alexandria, which instantly points out all buildings on the map, Wonders can be a powerful tool in EE.
Suddenly the way you construct a town and where you place buildings becomes an integral part of your strategy.
If you thought that was complex wait until you make your way into your first battle. Aktualisiert Vor über einem Jahr.
Letzte Aktualisierung Vor über einem Jahr. Software-Reihe: Microsoft Windows. Hersteller: Microsoft. Ist der Artikel hilfreich?
Ja Nein. Four single player campaigns, individual scenarios, and multiplayer skirmishes portray some of the greatest struggles throughout history such as the Trojan War and World War I.
Historic personages are also introduced, including notables like Alexander the Great, Napoleon Bonaparte, and even Manfred von Richthofen , otherwise known as the Red Baron.
Lead designer Rick Goodman mostly sticks to the same formula he used in his smash hit Age of Empires. It takes a strong home front economy and an even stronger military force to create the greatest empire of all time.
The grand scale of the game is astonishing, and the progression from rock throwing to flame throwing is handled nicely. The reliance on basic materials remains a constant, but production means improve as well; peasants go from dragging items on the ground to using poles and finally incorporating wheelbarrows.